Ego is a two-page rpg that immediately kicks its spatial limitations aside and goes for an epic tone. You're a sword-and-sorcery style hero (or a science fantasy hero, or a golden age comics hero...) and you have a grand, overarching quest.
You also have some stats, and they're acts of self-improvement and self-care.
I wasn't expecting this, and it woke me right up.
You play by performing your stats (working out, cooking, taking time to rest, focusing on projects, whatever you choose,) and you level up when your stats have been trained enough.
At level 10, you win.
It's simple, but conceptually tight, and it frames rest and improvement as a heroic struggle, even when they don't always feel that way.
I'd recommend this to anyone who has projects they want to work on, or who has trouble getting the ball rolling on motivation. It's a great game with a really good intent behind it, and it has solid writing and layout to boot.
-Clearing all XP marks from all stats when you've gotten only two to 10 marks disincentivizes working on more than two stats at a time. It might be better to only clear stats at 10+ marks when you level.